Question about 3D format to load
Posted: Thu Jun 05, 2008 4:54 pm
Hello
I have a 3D model format derived from a *.x-Mesh but with using xml instead of plain text. You may have a look at a sample file on
http://home.arcor.de/jaelcbase/archive/gecko.xml
My question is: Is it possible to load this with Irrlicht? Of course this is a stupid question, it should be possible. The real question is: How difficult is it to load such a file?
Background: Some years ago, a game project was started to build up his own engine with DirectX9 in C++. During the time, I joined and developed the models with Cinema4D and ported them to first x-format later to the modified xml-x-format. After a time of nearly 2 years of death, I try to revive the project. Because of the experimental design, the code is very confuse and has lots of mem leaks. Therefore a complete redesign is the weapon of choice. At this point it's unclear for me to recode the original engine or to use one which is primary complete enough (like Irrlicht). I will connect this decission to the question above.
For people which are interested:
Some screenshots from the original:
http://home.arcor.de/jaelcbase/index_en.html
The project page is:
http://sourceforge.net/projects/jaelc
I have a 3D model format derived from a *.x-Mesh but with using xml instead of plain text. You may have a look at a sample file on
http://home.arcor.de/jaelcbase/archive/gecko.xml
My question is: Is it possible to load this with Irrlicht? Of course this is a stupid question, it should be possible. The real question is: How difficult is it to load such a file?
Background: Some years ago, a game project was started to build up his own engine with DirectX9 in C++. During the time, I joined and developed the models with Cinema4D and ported them to first x-format later to the modified xml-x-format. After a time of nearly 2 years of death, I try to revive the project. Because of the experimental design, the code is very confuse and has lots of mem leaks. Therefore a complete redesign is the weapon of choice. At this point it's unclear for me to recode the original engine or to use one which is primary complete enough (like Irrlicht). I will connect this decission to the question above.
For people which are interested:
Some screenshots from the original:
http://home.arcor.de/jaelcbase/index_en.html
The project page is:
http://sourceforge.net/projects/jaelc