Why is there a texture already loaded when Irrlicht starts?
Posted: Fri Jun 06, 2008 12:28 pm
Have you noticed that, if you print how many textures are loaded right after you create the Irrlicht device, you'll see there is 1 texture in memory?
What is this texture?
PS: I used the following code to notice it:
What is this texture?
PS: I used the following code to notice it:
Code: Select all
device = createDevice(EDT_OPENGL, dimension2d<s32>(windowWidth, windowHeight));
driver = device->getVideoDriver();
cout << driver->getTextureCount() << endl;