Thanks
ubisoft(solved)
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3DModelerMan
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ubisoft(solved)
Hi anybody here know how to publish through ubisoft?.
Thanks
.
Thanks
Last edited by 3DModelerMan on Sat Jun 14, 2008 3:04 pm, edited 1 time in total.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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rogerborg
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Same way you get published by anyone else.
Please upload candidate patches to the tracker.
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How To Ask Questions The Smart Way
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How To Ask Questions The Smart Way
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3DModelerMan
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
hmmmm
Thanks I'm not old enough to own a company yet, does that make any difference?. or would it be better to go through someone else,...THQ?.
Cause I have this really inovative idea that I researched and it has'nt been done before and it really could be a big comercial succes.
Thanks
Cause I have this really inovative idea that I researched and it has'nt been done before and it really could be a big comercial succes.
Thanks
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
if you're young it would probably count against you, especially if you don't have much experience.
do you just want to pitch your idea of a game design or do you want to pitch the actual game and program it yourself?
either way i guess you'd have to do at least a prototype game showing your idea in action, or at least how it could be done. it doesn't have to be publishable quality, just a tech demo showing your idea off.
i imagine having a team would be a good idea too as pitching an idea on your own may seem a bit weak but if you've got a team with a nice amount of combined experience and knowledge you might do better.
ubisoft may be a bit of a big company to go for but there's no doubt smaller companies that would be easier to woo.
do you just want to pitch your idea of a game design or do you want to pitch the actual game and program it yourself?
either way i guess you'd have to do at least a prototype game showing your idea in action, or at least how it could be done. it doesn't have to be publishable quality, just a tech demo showing your idea off.
i imagine having a team would be a good idea too as pitching an idea on your own may seem a bit weak but if you've got a team with a nice amount of combined experience and knowledge you might do better.
ubisoft may be a bit of a big company to go for but there's no doubt smaller companies that would be easier to woo.
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3DModelerMan
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
thanks
Okay thanks for the advice... I am wanting to program the whole thing myself, but what I was thinking was maybe present them a fully functional bug tested game, so that they just distribute, work out a royalty deal, and cash in.
Any logic behind this at all? or is "the ultimate best deal" thing, not a good idea?.
Thanks.
Any logic behind this at all? or is "the ultimate best deal" thing, not a good idea?.
Thanks.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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rogerborg
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Re: hmmmm
Oh god... no... no, it's like strangling a puppy... but not in the fun way.3DModelerMan wrote:Cause I have this really inovative idea that I researched and it has'nt been done before and it really could be a big comercial succes.
Writing a one-man game is possible, so by all means go for it.
But the chances of a big publisher wanting to put their name on any garage game are vanishingly slim, even to fill a hole in their release schedule. With no track record, you are unlikely to even get anyone at Ubisoft to so much as read your email or run your demo.
I'd recommend that you consider other distribution channels, like XBox Live Arcade, or Steam. But first, write your game.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
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How To Ask Questions The Smart Way
First I would suggest you get some life experience, I get the hint your living a personal fable. We all have those [insert positive adjective] ideas that we KNOW will sell millions. There is just a small problem with that...
1. It probably won't.
2. Look at the top games across consoles, lets look at the xbox 360's top titles on live since I have this info readily available: GTA4, COD4, Halo 3, Guitar Hero 3, Rainbow Six: Vegas 2, Ninja Gaiden 2, Fifa 08.
Notice something? Not one of them is a unique, super-awesome, innovative game, they are all rehash, sequels, or updates. Why? It is what works. Companies don't want to crash millions on your super-awesome idea when they have tons of sure-fire bets.
Especially when that person has no programming experience, business sense, or industry experience.
3. ITS ONLY AN IDEA!!!
First, get a degree. Second, get an entry level-job and claw your way up. Third, work hard, don't sit back and think your ideas are unique, don't think your the man, don't think you will be successful.
Take a read: http://www.sloperama.com/advice/lesson24.html
1. It probably won't.
2. Look at the top games across consoles, lets look at the xbox 360's top titles on live since I have this info readily available: GTA4, COD4, Halo 3, Guitar Hero 3, Rainbow Six: Vegas 2, Ninja Gaiden 2, Fifa 08.
Notice something? Not one of them is a unique, super-awesome, innovative game, they are all rehash, sequels, or updates. Why? It is what works. Companies don't want to crash millions on your super-awesome idea when they have tons of sure-fire bets.
Especially when that person has no programming experience, business sense, or industry experience.
3. ITS ONLY AN IDEA!!!
First, get a degree. Second, get an entry level-job and claw your way up. Third, work hard, don't sit back and think your ideas are unique, don't think your the man, don't think you will be successful.
Take a read: http://www.sloperama.com/advice/lesson24.html
1. Yes I agree with this, it probably won't happen that the company will actually publish your game, but they may absorb your "company".zeno60 wrote: 1. It probably won't.
2. Look at the top games across consoles, lets look at the xbox 360's top titles on live since I have this info readily available: GTA4, COD4, Halo 3, Guitar Hero 3, Rainbow Six: Vegas 2, Ninja Gaiden 2, Fifa 08.
Notice something? Not one of them is a unique, super-awesome, innovative game, they are all rehash, sequels, or updates. Why? It is what works. Companies don't want to crash millions on your super-awesome idea when they have tons of sure-fire bets.
Especially when that person has no programming experience, business sense, or industry experience.
3. ITS ONLY AN IDEA!!!
2. Yes, those games may be sequels, but what about the originals? Were they not innovative games, that were unique, and super-awesome? Don't forget your history now.
And yes, if you are younger than the age of 18 (if I recall correctly), then you will need the consent, and signature of your parents on the contract. The reason being that a contract, that is signed by someone under the age of 18, is not legally binding. Which means you don't have to honor anything that they put in your contract.
TheQuestion = 2B || !2B
They're already a big fish, and...you're a small fry. They'll just chew you up and spit you out right before you say your first word. The ones you'll eventually be stepping on, like the middle managers and soon-to-be supervisors, they're going to go after you. They'll put your baby game and grill it to toasty hot--kingdom come hallelujah!
You can talk to them, though. But that would mean submitting a resume and going through the interview process.
Note: notice the simile and hyberbole. I just love writing that way, it makes so anime-esque~~~.
You can talk to them, though. But that would mean submitting a resume and going through the interview process.
Note: notice the simile and hyberbole. I just love writing that way, it makes so anime-esque~~~.

Actually that's a metaphor, a simile would be akin to "They are like a big fish."
Don't worry, metaphors kick simile's ass any day.
Don't worry, metaphors kick simile's ass any day.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Oh god, I've been down this road and believe me it's an ugly one, UbiSoft PAHA what a joke, I worked with a team about 6 years ago on an amazing adea for a game, tech demo written, using RenderWare 3.4, good graphics music, the lot, UbiSoft weren't even interested, infact, the phone call was very sarcastic saying we are so big that we can simply turn down new ideas! Thanks then! And we had a pitch with Activision, that was pretty good but at the end they said thier company policy doesn't allow new fresh ideas, too risky. Sorry pal, it isn't gonna happen, your much better off with Indi middleware games that you could sell cheap to download. The games industry has changed massivly in the past 10 years, only large companies make money, by making crappy re-makes of old successfull games, I call them interactive movies, nothing more.
The only likely way of making a good game and have the slim possibilty of being published is if every cool programmer on this webpage put all thier heads together and came up with a great game, work hard, get some good artists (I've been in the industry for 15 years as an artsist, not anymore, thank god! ) And strived to make a stonker of a game, and keep at it!
The only likely way of making a good game and have the slim possibilty of being published is if every cool programmer on this webpage put all thier heads together and came up with a great game, work hard, get some good artists (I've been in the industry for 15 years as an artsist, not anymore, thank god! ) And strived to make a stonker of a game, and keep at it!
