Physx: NxCharacter clobbers NxUserContactReport?

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JP
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Physx: NxCharacter clobbers NxUserContactReport?

Post by JP »

I had my NxUserContactReport working fine and then i changed my objects to use NxCharacters instead, to make it easier to stop them forcing their way through walls and other objects, and now it doesn't get called anymore.

I know that's no much information to go on but does anyone know why my NxUserContactReport might stop working? I believe i've got the nofitifcation flags setup properly and i know the contact report is valid as scene->getUserContactReport() returns a valid pointer all the time..

The NxCharacter's NxUserControllerHitReport works fine and i wondered if this was sort of overriding the NxUserContactReport but not setting the NxUserControllerHitReport made no difference...

If there's any extra info that might help anyone diagnose the problem just let me know!
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