mesh hierarchy accessing for 3ds
Posted: Sun Jun 29, 2008 8:18 pm
Hi,
I am looking for a method to...
load my 3ds model file and access a subpart of this mesh
As an example
I have a car with 4 tyres and I want to rotate the tyres of the car during car movement.
So I need to access the 4 wheel sub-meshes and rotate them accordingly
How can I do that in irrlicht
(PS directx is doing something with hierarchy at .X files)
What do you suggest??
Thanks
I am looking for a method to...
load my 3ds model file and access a subpart of this mesh
As an example
I have a car with 4 tyres and I want to rotate the tyres of the car during car movement.
So I need to access the 4 wheel sub-meshes and rotate them accordingly
How can I do that in irrlicht
(PS directx is doing something with hierarchy at .X files)
What do you suggest??
Thanks