Special Thanks to KittyCat,Sudi,Rooly,and BloodInch
BackGround:
The main reason behind making cAudio was there wasn't a hole lot of choices for getting sound into your game. Basically there was audiere, fmod, bass, irrKlang,and SDL mixer. Also there was openal which cAudio is built on. The only problem with using openal is its hard to use in games. So cAudio was born.
![Image](http://www.img.deathtouchstudios.com/logos/cAudioLogo265x77.jpg)
Supports: ogg,mod,xm,s3d,and it
Features:
* 2d Audio
* 3d Audio
* Pitch control
* Directional control
* Velocity control
* Listener orientation control
* Doppler control
* Looping
* Multiple streams
* Load file into memory and play
* Stream file
* Play,pause,and stop controls
* Easy to use Audio manager
* Self contained *no longer need runtime installed*
You can download it from http://www.deathtouchstudios.com
If you have any questions feel free to ask here or in the forums.