Hi I'm in the process of setting up my scene in Irredit, but I ran into a problem there. I have a tree model with many flat planes for leaves, I import into Irredit, turn off backface culling, set lighting to true, and then modify a few other settings. And I have a problem with what I think is called Z fighting, where some of the faces appear in front of others when they should'nt.
Thanks.
P.S.
I tried searching the ambierra forums but did'nt find anything.
Problem with Z buffer in Irredit
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Problem with Z buffer in Irredit
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar