SDL causes console to disappear [solved]
Posted: Sat Jul 12, 2008 5:56 am
I have integrated the latest SDL into my project to use for sound. It works well, however when it comes to:
It causes the output console to not print anything, and is separated from the irrlicht engine itself.
I'm guessing there is a precompilation marco I can set so it doesn't separate the console thread from the game
Any suggestions on where to begin?
Code: Select all
#include <SDL/SDL.h> //here
#include <SDL/SDL_mixer.h>
I'm guessing there is a precompilation marco I can set so it doesn't separate the console thread from the game
Any suggestions on where to begin?