Tangents and binormals(solved)
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Tangents and binormals(solved)
Hi I was wondering what Tangents and Binormals are, does anyone here know how to export meshes from blender with them?.
Last edited by 3DModelerMan on Sun Jul 13, 2008 3:04 pm, edited 1 time in total.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
tangent vector, is a vector ( or plane ) which is tangent to a surface/line at some particular point,, binormal, is the vector which is perpendicular to the level defined by the normal and tangent ( actually it is the crossproduct of two vectors ).
check these for more detailed info :
http://en.wikipedia.org/wiki/Tangent_space
http://en.wikipedia.org/wiki/Crossproduct
check these for more detailed info :
http://en.wikipedia.org/wiki/Tangent_space
http://en.wikipedia.org/wiki/Crossproduct
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
ohhh now I understand
Now I understand what they are, thanks!!! . I always get a message in irredit when I try to apply a normal map, but I always just export a normal mesh to. I'll check blender.org for some more on creating them.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar