terrain divider(solved)

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

terrain divider(solved)

Post by 3DModelerMan »

Hi I use the l3dt standard edition so I can't export mosaic maps, is there just a map tiler out there?.
Thanks :D .
Last edited by 3DModelerMan on Wed Jul 16, 2008 2:57 pm, edited 1 time in total.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
JP
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Post by JP »

What is it you're trying to divide? a BMP? That's obviously easy to divide into chunks just using something like photoshop, gimp or even MS Paint!
Image Image Image
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

yeah

Post by 3DModelerMan »

It's a BMP, but I was justwondering if there was any thing else, because
dividing a 2048 X 2048 heightmap is very time consuming.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
hybrid
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Post by hybrid »

Just do it in Irrlicht. There had been several code fragments for this on the forums, also arras' tiled terrain does it (or needs it). Such things might be even simpler once the new image functions are ready, as they should be able to create also subimages from larger ones.
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

okay

Post by 3DModelerMan »

Thanks I'll try that. :D
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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