Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
3DModelerMan
Posts: 1691 Joined: Sun May 18, 2008 9:42 pm
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by 3DModelerMan » Sat Jul 19, 2008 5:40 pm
Hi I was wondering wich renderer out of the Irrlicht options is the fastest.
Is it software? or openGL?.
Thanks
.
Last edited by
3DModelerMan on Wed Jul 23, 2008 5:13 pm, edited 1 time in total.
Mirror
Posts: 218 Joined: Sat Dec 01, 2007 4:09 pm
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by Mirror » Sat Jul 19, 2008 6:01 pm
software rendering is always slower than hardware renderers ( d3d9 opengl ). there have been thousands of forum flame wars in various forums about which is better ( direct3d or opengl ). Personally until now i prefer d3d9 as for my nvidia 6600 it has a slight performance advantage towards opengl.
rogerborg
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Posts: 3590 Joined: Mon Oct 09, 2006 9:36 am
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by rogerborg » Sat Jul 19, 2008 9:00 pm
3DModelerMan wrote: Hi I was wondering wich renderer out of the Irrlicht options is the fastest.
Is it software? or openGL?.
Are you taking the piss?
If software rendering were faster, why would anyone buy a 3D card?
BlindSide
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Posts: 2821 Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!
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by BlindSide » Sun Jul 20, 2008 12:34 am
The ray tracing driver is the fastest. XD
ShadowMapping for Irrlicht!:
Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
3DModelerMan
Posts: 1691 Joined: Sun May 18, 2008 9:42 pm
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by 3DModelerMan » Sun Jul 20, 2008 3:07 pm
I was using the software renderer because openGL images look pixelated,
and It's not a power of two problem I even tried setting a texture creation flag to optimized for quality before loading the texture.
So right now I'm stuck with software.
Virion
Competition winner
Posts: 2148 Joined: Mon Dec 18, 2006 5:04 am
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by Virion » Sun Jul 20, 2008 3:19 pm
you cant do much thing using software renderer.
Halifax
Posts: 1424 Joined: Sun Apr 29, 2007 10:40 pm
Location: $9D95
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by Halifax » Sun Jul 20, 2008 9:28 pm
3DModelerMan wrote: I was using the software renderer because openGL images look pixelated,
and It's not a power of two problem I even tried setting a texture creation flag to optimized for quality before loading the texture.
So right now I'm stuck with software.
Sounds like a driver problem to me.
TheQuestion = 2B || !2B
3DModelerMan
Posts: 1691 Joined: Sun May 18, 2008 9:42 pm
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by 3DModelerMan » Sun Jul 20, 2008 10:08 pm
What kind of driver problem would it be?, openGL worked for me perfectly
in 1.4.
Nadro
Posts: 1648 Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland
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by Nadro » Sun Jul 20, 2008 10:15 pm
Does GUI look pixelated? This is cause by non filtering in draw2DImage, In BUGs forum I added patch for it;)
Virion
Competition winner
Posts: 2148 Joined: Mon Dec 18, 2006 5:04 am
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by Virion » Mon Jul 21, 2008 2:11 am
Nadro wrote: Does GUI look pixelated? This is cause by non filtering in draw2DImage, In BUGs forum I added patch for it;)
Nadro ownz!
Mirror
Posts: 218 Joined: Sat Dec 01, 2007 4:09 pm
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by Mirror » Mon Jul 21, 2008 6:54 am
try d3d9
3DModelerMan
Posts: 1691 Joined: Sun May 18, 2008 9:42 pm
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by 3DModelerMan » Mon Jul 21, 2008 3:02 pm
Yeah it looks pixelated, I add the image like this
Code: Select all
IGUIImage* bkg = guienv->addImage(driver->getTexture("C:/Documents and Settings/Tanner/My Documents/Wolfpack/Bitmaps/Gui/main_splash_screen.bmp"),
position2d<int>(0,0));
I can't upload a screenshot because I don't have any place to host it yet but I'm working on it.
JP
Posts: 4526 Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
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by JP » Mon Jul 21, 2008 3:37 pm
Have you tried Photobucket? Image shack? You can always google for free image hosting sites
Dorth
Posts: 931 Joined: Sat May 26, 2007 11:03 pm
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by Dorth » Mon Jul 21, 2008 8:15 pm
Seriously, how much of a troll can one really be...