Creating a FPS

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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bal
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Creating a FPS

Post by bal »

With the summer vacation coming, I would try to make a FPS :)
I've been playing around with Irrlicht for some week so I do know the basics. But what is the best way to show the weapon on the screen? A billboard because it has to be always in front of the camera? Or something else? And do you guys have any other advices when making a FPS :) ?

Note: it won't be for a serious project, just to gather knowledge about C++ and the engine

Thx,
bal
Robomaniac
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Post by Robomaniac »

*cough* check the tutorals section, i wrote a short tut about this
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c_olin3404
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Post by c_olin3404 »

Just a quick warning... its a lot harder than it seems.... ;)
bal
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Joined: Fri Jun 18, 2004 5:19 pm
Location: Geluwe, Belgium

Post by bal »

Robomaniac wrote:*cough* check the tutorals section, i wrote a short tut about this
Hmm, I already read all the tutorials. I know how to load a BSP-map and use collision. I saw something about a billboard in the Special FX tutorial. But can the billboard be an .x file or so?

@c_olin3404: I know :p. It's just to learn more about this engine.
Guest

Post by Guest »

bal wrote:But can the billboard be an .x file or so?
No, billboards just 2d-graphics that always faces the camera...
bal
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Joined: Fri Jun 18, 2004 5:19 pm
Location: Geluwe, Belgium

Post by bal »

Anonymous wrote:
bal wrote:But can the billboard be an .x file or so?
No, billboards just 2d-graphics that always faces the camera...
So, to have a weapon in front of the camera (like in normal shooters), I'll need an AnimatedMeshNode and adjust its position every frame?
warui
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Post by warui »

Or make it child of a camera.
Tomasz Nowakowski
Openoko - www.openoko.pl
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