Dear guys
How should i import unreal model format PSK, PSA to 3DStudioMax ? it can posible not use milkshape because it kill some weight in my model.
best regards,
wing64
Milkshape is a good one for import/export many format but it will kill some weight in my model it to bad. and unwrap3d same milkshape (kill some weight). For Blender i try to find plugin but not found for import PSK or PSA . and my question is what the best way tp export maya modeling to irrlicht ?
Milkshape is a good one for import/export many format but it will kill some weight in my model it to bad. and unwrap3d same milkshape (kill some weight). For Blender i try to find plugin but not found for import PSK or PSA . and my question is what the best way tp export maya modeling to irrlicht ?
I don't know of any problems exporting from maya personally, but if you search the forum for discussion on maya then you might find something there.
Basically it will depend on what you're exporting possibly. If it's animated then B3D seems to be the best format for skeletal animations. If it's just static geometry then you can use pretty much anything i guess, like 3DS, OBJ etc.
The main Irrlicht page has a features section which tells you all the model formats supported by irrlicht so you can just pick one and try it.
Thank for all reply. next question How do i export maya model to b3d format directly. (Not pass milkshape. I saw in this board suggest about maya model to psk/psa(ActorX) -> milkshape -> b3d but it not work for me some weight kill by milkshape).
maya -> unwrap3d -> b3d it work! but if your model have more faces (20,000+) when exporting it very slow. But u can use this way more fastest Maya -> unreal model(psk/psa) ->unwrap3d -> b3d it work too and very fast. thanks for reply.
Anyway, 20k for a b3d model? oh, you don't talk bout game character...in irrlicht, maybe'd be better a 2k -3k as much character, then add normal map that was done out of a million tris model.... In case really wanted.
btw, I cant recall, as not maya user never got interested...i know maya has two formats, mb, ma... binary and ascii... does UU suport both imports...did u tried speed in both ?
As maybe maya direct import imports more maya native things... cool for future stuff... see if possible.