Unreal model ?
Unreal model ?
Dear guys
How should i import unreal model format PSK, PSA to 3DStudioMax ? it can posible not use milkshape because it kill some weight in my model.
best regards,
wing64
How should i import unreal model format PSK, PSA to 3DStudioMax ? it can posible not use milkshape because it kill some weight in my model.
best regards,
wing64
I don't know of any problems exporting from maya personally, but if you search the forum for discussion on maya then you might find something there.
Basically it will depend on what you're exporting possibly. If it's animated then B3D seems to be the best format for skeletal animations. If it's just static geometry then you can use pretty much anything i guess, like 3DS, OBJ etc.
The main Irrlicht page has a features section which tells you all the model formats supported by irrlicht so you can just pick one and try it.
Basically it will depend on what you're exporting possibly. If it's animated then B3D seems to be the best format for skeletal animations. If it's just static geometry then you can use pretty much anything i guess, like 3DS, OBJ etc.
The main Irrlicht page has a features section which tells you all the model formats supported by irrlicht so you can just pick one and try it.
http://udn.epicgames.com/Two/AnimBrowserTutorial.html
see if that works...
probably you need the free unreal Ed... (use to come in the game dvd...)
see if that works...
probably you need the free unreal Ed... (use to come in the game dvd...)
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
beware legal issues using an epic games model ,etc
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
maybe maya-->ultimate unwrap -->b3d
surely works... can't say for sure. With Max does wonders.
surely works... can't say for sure. With Max does wonders.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
u're wellcome
Anyway, 20k for a b3d model? oh, you don't talk bout game character...in irrlicht, maybe'd be better a 2k -3k as much character, then add normal map that was done out of a million tris model.... In case really wanted.
if it's for levels, I understand...
Anyway, 20k for a b3d model? oh, you don't talk bout game character...in irrlicht, maybe'd be better a 2k -3k as much character, then add normal map that was done out of a million tris model.... In case really wanted.
if it's for levels, I understand...
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
nice the workflow worked for you.That unwrap3d tool is a total jewell for many reasons...
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
btw, I cant recall, as not maya user never got interested...i know maya has two formats, mb, ma... binary and ascii... does UU suport both imports...did u tried speed in both ?
As maybe maya direct import imports more maya native things... cool for future stuff... see if possible.
As maybe maya direct import imports more maya native things... cool for future stuff... see if possible.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com