I've completed a joystick-controlled camera class that offsets all it's math to irrlicht. it maintains local up-vectors, rotations, speeds, etc. there are a few extra functions like "getUnitTarget()" that returns a normalized target vector for ray-casting.
Anywho, without further wait,
Download a zip here
Basically, you need irrlicht in the search directory "irrlicht" (capitilization important) and you need SDL in the search directorhy "SDL".
add all 4 files to your project and compile. The event receiver is of my own design and can be found here separately:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29197
The class *SHOULD* be rather self-explanatory. If you want a first-person style camera, it will take a few minor modifications.
This class is designed to be used for flight-simulation.
simple local-axis joystick controlled camera
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rooly
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simple local-axis joystick controlled camera
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When ISPs compete, you win.
When electronics retailers compete, you win.
When governments compete...you get drafted.