I've searched the forum (and even posted a while back), but I haven't found an answer. Does anyone have trouble running with antialiasing on in D3D9. I use an 8800 GT.
This trouble is that, with it off, everything is fine. With it on, things get drawn in incorrect orders (maybe something turns off z-buffering?). For an example image, see an earlier post I made about this issue here.
My device initialization code (C#):
Code: Select all
_device = new IrrlichtDevice(DriverType.Direct3D9, new Dimension2D(GAME_WIDTH, GAME_HEIGHT), 32, false, true, false, true);