Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
hendu
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

Sunspots? ;)
Granyte
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Granyte »

sunspots what are you talking about?

ah i just got it lol bu the anoying thing is that they go away when you get to close to the surface so they are clearly a glitch
Granyte
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Granyte »

Alright i finally got around starting to implement other type of planets then gaian so here is the first result

Image


and i never get tired of how good my gaian planets actualy looks
Image


As usual more pictures on my blog and a video
http://granyte.blogspot.ca/2012/10/the- ... -come.html
Mel
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Mel »

Looks impressive :)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
hendu
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

Yep. That Great Wall of China / long mountain range is a bit too long, but it beats my planets by a long shot.

(I have "texturing & modeling, procedural approach" in the reading queue - who knows when I'll get to it though. Hopefully reading the book on noise will help in prettifying planets ;))
Granyte
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Granyte »

ya for now mountains are a bit over represented but that's caused by the underlying continental plate simulation i have hopefully it's get fixed when ill pass other parameters then seed to the the heightmap generator
chronologicaldot
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by chronologicaldot »

Now the only feature you need is cloud cover. XD Just kidding. It looks awesome as it is.
I wouldn't say the mountains are over represented; I'd say they look stringy. Mountain ranges are generally clumped, at least in my experience.
Granyte
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Granyte »

well if you get closer they look quite diferent

well on the north american continent there is a such mountain range that follows the plate line but the problem is that mine stand out just a little to much

Image
Granyte
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Granyte »

I just got my procedural galaxy generator to a usable state today

this is locked with only the first 3 levels of the octree so only classes OBA classes stars are generated otherwise nothing would have stoped my game from slowing down to a crawl when rendering 400 billion nodes

each picture should contain about 10-50 000 stars they are rendered over sized to demonstrate the shape of the galaxy
Image

Image

and this is what a typical star sky would look like in my galaxy right now (ofc nebulae and other things are not yet implemented)

Image
chronologicaldot
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by chronologicaldot »

Ah - I see what you're doing now. That's pretty sweet.
ACE247
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by ACE247 »

@Granyte, have you seen SpaceEngine already? Seems a lot like what you are trying to achieve.
Great work by the way!
Granyte
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Granyte »

ya ive seen and downloaded it a couple days ago it the guy did some preatty great job.
Granyte
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Granyte »

Ever wondered what the sky would look like with 2 stars?


Image



This is a shot from an O class star from my improved star surface shader wich is not based on the color that a material glow if it's heated at a certain temperature
Image

buisness as usual more stuf this way
http://granyte.blogspot.ca/
ACE247
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by ACE247 »

Had a look at your blog... Very Impressive stuff! :)
Can you maybe make a small demo too?
Granyte
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Granyte »

It will come in the form of a space combat simulator within next year as i think it will retain people atention more if youc an blast things out of the sky.

and because mine is not seamless (even if it will hide loadings in the final version) and cannot (yet) load data from star catalogue it would not stand the comparaison with other engine in the same class like celesta or space engine
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