Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
chronologicaldot
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by chronologicaldot »

ent1ty wrote:white-edged are my favorite kind of boxes :)
So do I! Let's start a club!

On second thought, I'll just post one of my boring renders...
Image
ent1ty
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by ent1ty »

chronologicaldot wrote:
ent1ty wrote:white-edged are my favorite kind of boxes :)
So do I! Let's start a club!
Yay! I decided to put this up as a primary objective of the HC society and updated my signature accordingly :mrgreen:

Moving on to...
A fractal, yay! I'm hoping to do some 3D ones in the upcoming months, i took a class at my uni about computer-generated art and fractals are gonna be one of the topics you can choose to do as your final project :)
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Cube_
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Cube_ »

ent1ty wrote:
chronologicaldot wrote:
ent1ty wrote:white-edged are my favorite kind of boxes :)
So do I! Let's start a club!
Yay! I decided to put this up as a primary objective of the HC society and updated my signature accordingly :mrgreen:

Moving on to...
A fractal, yay! I'm hoping to do some 3D ones in the upcoming months, i took a class at my uni about computer-generated art and fractals are gonna be one of the topics you can choose to do as your final project :)
what are the other topics?
"this is not the bottleneck you are looking for"
ent1ty
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by ent1ty »

  • Generated ornament.
    Mosaic.
    Nodes.
    Fractals.
    Bioart.
    Communication graphics and image perception.
    Non-photorealistic rendering
    Exact (numeric) aesthetics.
Whatever that means :D
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
chronologicaldot
Competition winner
Posts: 685
Joined: Mon Sep 10, 2012 8:51 am

Re: Post Your Irrlicht Screenshots / Render Here.

Post by chronologicaldot »

ent1ty wrote:
chronologicaldot wrote:
ent1ty wrote:white-edged are my favorite kind of boxes :)
So do I! Let's start a club!
Yay! I decided to put this up as a primary objective of the HC society and updated my signature accordingly :mrgreen:

Moving on to...
A fractal, yay! I'm hoping to do some 3D ones in the upcoming months, i took a class at my uni about computer-generated art and fractals are gonna be one of the topics you can choose to do as your final project :)
Cool! I'll be in the club too! :D
Image

3D fractals? Sweet! That's what I'm trying to do as well, though at the moment, my current renderer is a simple 2D one, primarily to make sure everything else works first. Once I finish putting together 2D variations, I'll move on to 3D stuff. My eventual goal will be raytracing. Now wouldn't that be cool?
Cube_
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Cube_ »

ent1ty wrote:
  • Generated ornament.
    Mosaic.
    Nodes.
    Fractals.
    Bioart.
    Communication graphics and image perception.
    Non-photorealistic rendering
    Exact (numeric) aesthetics.
Whatever that means :D

I don't have a clue what half of those imply but ok, none seem interesting imo
"this is not the bottleneck you are looking for"
trivtn
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by trivtn »

Lake water effect (from NVidia SDK)
Image
There's something is fantastic, there's nothing is absolute.
Cube_
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Cube_ »

nice!
"this is not the bottleneck you are looking for"
kornwaretm
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by kornwaretm »

hi guys. long time no see :D . Ok, i just starting irrlicht again. my poor rusty c++ coding skill are about to get some serious sharpening. for now irredit screenshoot first. next i'll post some real shader ( it's a promise :wink: ).
my old robot in irrlicht. obsessed on mechanical things, like hydraulics, cables, and engine causing polygons counts too high for a single model. but i happens to give a pretty good sense of a working robot.
Image

here is my new model created in blender, diesel punk theme i think. irredit view port for now.
Image

the plan is to make it looks a lot better than this.
Image
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

Long time no irr ;)

This here's a proof of concept for a tablet house-selling app. Please excuse lack of MSAA.

Image
Granyte
Posts: 850
Joined: Tue Jan 25, 2011 11:07 pm
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Granyte »

after a while of messing around I finally settled for using the skirt method to hide the lod seam because apparently no amount of cleaver math will do the trick
https://www.facebook.com/photo.php?fbid ... =3&theater

this is what the surface currently looks like (I have quite an issue with irrlicht default fov atm
https://www.facebook.com/photo.php?fbid ... =3&theater

here is the look from orbit
https://www.facebook.com/photo.php?fbid ... =3&theater

and this is the mood of a gas giant planet
https://www.facebook.com/photo.php?fbid ... =3&theater


for now it's all I have but ill post some more when ill do my blog post

errr apparently the spoiler tag wont work here but ya the picture are 5670x 1080 so.....
ataxxdog
Posts: 5
Joined: Thu Jan 23, 2014 4:50 am

Re: Post Your Irrlicht Screenshots / Render Here.

Post by ataxxdog »

Hi guys, I've been lurking here for the last two months or so because I'm working on a zombie game project built on Irrlicht. We have a small team of people who got together on Imgur (any Imgurians here?). Initially I was a graphics noob, but Irrlicht was so easy to use that I was able to make something decent-looking. A big thanks to the people behind Irrlicht who made this possible! Here is a screenshot from the first demo scene:

Image

Details:
- Irrlicht 1.8.1
- Deferred rendering
- Normal and specular mapping
- VSM Soft Shadows

Art assets from http://opengameart.org/content/zombie and http://3dmodel.domawe.com/entry/Ruins-Free-3D-Model

Many thanks to ent1ty and BlindSide, whose code helped me a lot! I hope to start hanging out here more often :)
Prototype game engine: https://github.com/thyau/lib50s
ataxxdog
Posts: 5
Joined: Thu Jan 23, 2014 4:50 am

Re: Post Your Irrlicht Screenshots / Render Here.

Post by ataxxdog »

Hello,

I recently started coding again and implemented Cascaded Shadow Maps. Just wanted to share with you all:

Image

I have videos as well:

http://youtu.be/aQmH2BrYtXA
http://youtu.be/TmPsybfzquo

These are all done in Irrlicht, of course.
Prototype game engine: https://github.com/thyau/lib50s
chronologicaldot
Competition winner
Posts: 685
Joined: Mon Sep 10, 2012 8:51 am

Re: Post Your Irrlicht Screenshots / Render Here.

Post by chronologicaldot »

This poor thread gets too little love.
After trying out different things, I'm finally back to irrlicht and trying to create 3D "fractals". This time, I have a system that's easy to use and extend... and one annoying bug at the moment.

Simple test:
Image
Granyte
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Granyte »

all new screens from my engine

Image

http://granyte.blogspot.ca/
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