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Irrlicht on my phone

Posted: Sat Aug 02, 2008 4:06 am
by rooly
So, i was wondering, how many people would like to see Irrlicht ported to the openmoko?

I'll put up a poll for you guys, but, guess what:


IT'S ALREADY DONE!

Posted: Sat Aug 02, 2008 4:49 am
by BlindSide
I would love to see you port Irrlicht to a linux-based platform supporting OpenGL ES, but, guess what:

IT'S ALREADY DONE!

(Unfortunately, the guys at OpenMoko haven't released the hardware accelerated OpenGL-ES drivers for this phone, and say there are no plans coming up any time soon.)

Posted: Sat Aug 02, 2008 2:31 pm
by rooly
well, lets make a driver for it.
me and you blindside.

just me and you, and you and me, programming forever!!!....

Posted: Sat Aug 02, 2008 8:41 pm
by hybrid
I'll add the branch for the OpenGL-ES driver soon, didn't find enough time yet. But this should give enough to create working Irrlicht apps for all OpenGL-ES 1.x devices. The 2.0 support is, as said elsewhere, not yet working for the lack of proper shaders...

Posted: Sat Aug 02, 2008 9:49 pm
by lpersona
basically i wanna see irrlicht everywhere...
but i would see no use on a mobile phone.. cause they are ultra weak in my opinion. what kinda programs could you do for them? you cant even reach psx graphics.

nethertheless.. i had a great time playing some nokia n-gage titles

Posted: Sun Aug 03, 2008 10:28 pm
by rogerborg
lpersona wrote:i had a great time playing some nokia n-gage titles
Image

They put the SD card under the battery. Under the battery.

Posted: Sun Aug 03, 2008 10:33 pm
by lpersona
rogerborg wrote:
They put the SD card under the battery. Under the battery.
well only in the initial version. i had nokia ngage qd, which had a slot on the outer case

Posted: Mon Aug 04, 2008 12:03 am
by Luke
cause they are ultra weak in my opinion. what kinda programs could you do for them? you cant even reach psx graphics.
Just some stats.

Openmoko:
400MHz (but faster the old computer CPUs at 400MHz)
128mb ram

Playstation:
33MHz
2mb ram

you should be able to reach psx.

don't know about the stats on the graphics card, but it seems alright.

Posted: Mon Aug 04, 2008 12:58 am
by lpersona
i checked wiki, you're right, the neo freerunner version of openmoko is indeed a powerful device. my bad.

it was released last month, if wiki is correct.

at a price of 400 dollars, it ramains to be seen if openmoko will have any success or not. i know not 1 single person who own this phone. you would be developing for a niche audience right away, and then there's still the possibility, that the few people who would be able to run your application aren't really interested in it.

Posted: Sun Aug 10, 2008 5:13 pm
by bitplane
lpersona wrote: at a price of 400 dollars, it ramains to be seen if openmoko will have any success or not. i know not 1 single person who own this phone. you would be developing for a niche audience right away, and then there's still the possibility, that the few people who would be able to run your application aren't really interested in it.
The price of the Neo and Freerunner are artificially high because they're made by an independent manufacturer who only produced a few units. Once the OpenMoko platform is stable and proven it will allow other manufacturers to make cheap Linux handsets, hopefully this will mean that eventually the majority of future cheap handsets will be running OpenMoko.
Give OpenMoko 5 years and I think it will be a major player in the mobile-OS market, and any apps you write for it today could have a massive user-base in the future.
If you want to be part of something massively popular, low-bandwidth OpenStreetMap.org routing software for the OpenMoko has the potential to be more popular than Google Maps.