Irrlicht & Newton & IrrKlang (updated 07-08-2008)

Post those lines of code you feel like sharing or find what you require for your project here; or simply use them as tutorials.
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Yustme
Posts: 107
Joined: Sat Dec 01, 2007 10:50 pm

Irrlicht & Newton & IrrKlang (updated 07-08-2008)

Post by Yustme »

Hi,

I made a small demo with irrlicht and newton. For irrlicht i used the latest svn version which is 1.5. For newton i used version 2 beta 16, which you can get if you pm Julio at newtondynamics.com.

Here is the project:

http://yustme.g0dsoft.com/Projects/Irrl ... rlicht.rar

Add the skybox image files in the "NewtonIrrlicht\NewtonIrrlicht\data" directory. They can be found in the media folder of irrlicht.

Add the following libraries: irrlicht.lib newton.lib minimalmath.lib
And the following dll's: irrlicht.dll newton.dll

In the directory: NewtonIrrlicht\NewtonIrrlicht


What does this demo show?

It lets you shoot several mesh objects like a cone, cylinder, cube and sphere, in a quake 3 map.

If you get stuck let me know!

Yustme


[UPDATE 07-08-2008]

Hi,

I have included the possibility to play a sound when 2 specific bodies/groups are colliding against each other.

http://yustme.g0dsoft.com/Projects/Irrl ... rKlang.rar

For this update I have used:

Irrlicht: latest svn version;
Newton: 2.0 beta 17;
IrrKlang: 1.1.0;

Look into the media folders of irrlicht and irrKlang for the required media files used in the project.

Having problems compiling/running the demo? Let me know!



[EDIT 07-08-2008 - 5:52 PM (UTC)]

I forgot to drop the irrKlang engine pointer. Problem fixed and new version is ready to be downloaded.

[/EDIT 07-08-2008 - 5:52 PM (UTC)]

[/UPDATE 07-08-2008]
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