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Mesh Problem when using more then one texture.

Posted: Fri Aug 08, 2008 3:07 am
by Gman3344
For some reason, my mesh comes out all weird when I hadd more then moe texture in max. Irrlicht messed it up. here is a screen shoot of the scene. (This is the messed up one)

[img]

http://img.photobucket.com/albums/v238/ ... p_Mesh.jpg

[/img]

And here is the good mesh.



[img]

http://img.photobucket.com/albums/v238/ ... d_Mesh.jpg

[/img]

Maybe someone knows what it is?

Posted: Fri Aug 08, 2008 6:04 am
by torleif
looks like a uv mapping problem

make sure the coordinates are correct in 3d MAX

Posted: Fri Aug 08, 2008 2:08 pm
by Gman3344
Thanks, also, while i'm here and alive, does irrlicht support the .fx format? i know it supports the .hlsl files but i don't know how to make an .fx file into that file other then changing the extention and that don't work.....Thanks

Posted: Fri Aug 08, 2008 2:50 pm
by hybrid
No support for .fx in standard Irrlicht, but I think Nadro wrote seomthing about it for irrCg. Look into the project forum.