Load quake 3 map

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DaRkZeAlOt
Posts: 5
Joined: Sat Oct 04, 2003 10:29 am
Location: Germany, Bremen

Load quake 3 map

Post by DaRkZeAlOt »

Hi,
I played a bit around with the irrlicht engine and tried to load a quake 3 map (like shown in the tutorial). The Project compiles without errors but it seems not to be able to load all needed textures (some are visible). I'm getting the following kind or errormessages :

Irrlicht Engine version 0.4
Warning: The 3d pipeline of the software device is not 100% implemented yet!
Warning: Could not find texture in Q3 .bsp:noshader
Warning: Could not find texture in Q3 .bsp:textures/gothic_trim/pitted_rust2_tra
ns
Warning: Could not find texture in Q3 .bsp:textures/common/caulk
Warning: Could not find texture in Q3 .bsp:textures/gothic_door/km_arena1archfin
alc_mid
Warning: Could not find texture in Q3 .bsp:textures/skies/tim_hell
Warning: Could not find texture in Q3 .bsp:textures/common/clip
Warning: Could not find texture in Q3 .bsp:textures/sfx/flame1_hell
Warning: Could not find texture in Q3 .bsp:textures/liquids/lavahell_750
Warning: Could not find texture in Q3 .bsp:textures/common/weapclip
Warning: Could not find texture in Q3 .bsp:textures/gothic_light/pentagram_light
1_1K
Warning: Could not find texture in Q3 .bsp:textures/common/hint
Warning: Could not find texture in Q3 .bsp:textures/common/donotenter
Warning: Could not find texture in Q3 .bsp:textures/common/nodraw
Warning: Could not find texture in Q3 .bsp:textures/liquids/lavahellflat_400
Warning: Could not find texture in Q3 .bsp:textures/skin/tongue_trans
Warning: Could not find texture in Q3 .bsp:textures/skin/surface8_trans
Warning: Could not find texture in Q3 .bsp:textures/sfx/flame1side
Loaded mesh:q3dm1.bsp
Needed 109ms to create OctTree SceneNode.(250 nodes, 5221 polys)

P.S.: I used "q3dm1" from the demoversion and copied the pak file directly into the project directory.
WhytWulf
Posts: 51
Joined: Mon Sep 08, 2003 11:14 am
Location: Australia, Tamworth, NSW
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Post by WhytWulf »

Alot of those missing textures, appear to be, shaders.
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pyromancy
Posts: 4
Joined: Sun Oct 05, 2003 9:13 pm
Location: usa
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irrlicht

Post by pyromancy »

from what i understand irrlicht engine does not support shaders yet....

look on the development page of the main site to verify this...
_.'~Pyromancy
hearsedriver
Posts: 81
Joined: Fri Aug 22, 2003 12:06 pm
Location: Germany
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Post by hearsedriver »

Check whether these textures are included in the .pk3 (which is just a renamed .zip file). If not, they are most likely textures from the Quake base texture set.

Cheers.
matthias gall, lead programmer at sechsta sinn - email matthias@sechsta-sinn.de
tom
Posts: 3
Joined: Wed Apr 14, 2004 6:05 pm
Location: Dallas, Texas
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Post by tom »

I'm working on adding some basic Q3 shader support to Irrlicht right now, but i'm running into issues with the very basic file system that i must fix first. You have to enumerate all the *.shader files in all the pak3 files and load in the shaders each file contains. It's not a very smart format IMO, but we gotta work around it if you want many of the textures to at least show up.
rogerdv
Posts: 93
Joined: Wed Aug 27, 2003 4:20 pm

Post by rogerdv »

I solved this by using my own textures in the map and then including them in the same zip file as the bsp. Never found where the original Radiant textures were located.
ru guo ni yao ai, ni jiang bu hui shi qu
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