If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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PJjerry
- Posts: 28
- Joined: Mon Oct 24, 2005 6:57 pm
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by PJjerry »
(1) Say after successfully importing an obj model can I access the vertices info? (positions, normals, uvs....) how?
(2) Can I "alter" the vertices info and get it updated in the render view? (ex: change vertices[39].x from 0.0f to 3.0f) If so, how?
TIA.
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JP
- Posts: 4526
- Joined: Tue Sep 13, 2005 2:56 pm
- Location: UK
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by JP »
All the model info is loaded into a mesh buffer which you can access from the mesh that you loaded; IMesh/IAnimatedMesh.
Note that any changes you make will affect all nodes that use that mesh though.
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PJjerry
- Posts: 28
- Joined: Mon Oct 24, 2005 6:57 pm
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by PJjerry »
wow, that's quick.
thanks for the hint