My own model format and loader?
My own model format and loader?
Suppose I have my own model format (for easy export from Blender) that has only the data I need for what I'm planning to do. How would I write an importer for Irrlicht to use it? Can I just add a file and change some things around or would this require re-compiling the engine? And how does the irrlicht engine handle the model data?
It's not engine recompiling required.
Please see in documentation:
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Currently I'm working on the stereolithography (STL) file loading. Maybe I'l post my code here in future...
Please see in documentation:
Code: Select all
virtual void irr::scene::ISceneManager::addExternalMeshLoader ( IMeshLoader * externalLoader ) [pure virtual]
Currently I'm working on the stereolithography (STL) file loading. Maybe I'l post my code here in future...