Hi,
Is there a easy way to combine different Meshes to a big one?
I've got something like 2500 Copys of a very simple mesh...
At this amount of meshes the overhead takes quite a whole bunch of time...
(reseting & calculating the matrices etc.) So I Would like to combine them to a few bigger ones... (they got about 8 different textures, so I would have to use 8 different Meshes.)
Is there a way of doing that, easier than using an own scenenode??
thx in advance tgm
sry, stupid me...
IMeshBuffer::Append(); just seems to be what I was looking for... but is there a way of easily adding transformation before combining two buffers?
combinig meshes to a single one
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