Hi,
I wander, if such thing is possible to have animations separated from mesh and apply them as needed? To be more precise, can one have a mesh file and numerous animation files, that could be played on above mentioned mesh?
Of course, I mean skeletal animations.
What I like to do is skin my meshes, use the skeleton in all meshes that should share animation, then make all the animation stand-alone. It's a bit overhead for nothing but man is it simpler