Converting texture to Windows' DIB

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Guest

Converting texture to Windows' DIB

Post by Guest »

Hi,

I need to get a snapshot of a currently running game on Irrlicht, for later printing. I know that it is possible to redirect the rendering to an off-surface texture. The problem is I don't know how to convert the texture to Windows' DIB (device independent bitmap).

Can anyone help me?

Thanks in advance :)
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