Shadows coordinates / mesh - question
Posted: Tue Aug 26, 2008 1:29 pm
Hi, long time no write.
I thought about using Irrlicht for this particular game design challenge:
http://lostgarden.com/2008/06/shade-gam ... lenge.html
As you can see, it is all about shadows. So, while I might try to implement separate calculations of the shadow zone in game, I would like to ask a question here:
- is it in any way possible to access shadow coordinates (in case of flat, planar shadow texture) or vertices (in case of volume shadow) via Irrlicht API?
In other words, would it be possible to write this game relying on Irrlicht to tell me where the shadow zones are?
I tried going through API, but I don't really see it. Perhaps someone could redirect me to appropriate example / tutorial / forum thread? I do not require to have this done for me, rather a pointer on what to search and perhaps information on whether this can be done easily or not really?
Thanks in advance.
I thought about using Irrlicht for this particular game design challenge:
http://lostgarden.com/2008/06/shade-gam ... lenge.html
As you can see, it is all about shadows. So, while I might try to implement separate calculations of the shadow zone in game, I would like to ask a question here:
- is it in any way possible to access shadow coordinates (in case of flat, planar shadow texture) or vertices (in case of volume shadow) via Irrlicht API?
In other words, would it be possible to write this game relying on Irrlicht to tell me where the shadow zones are?
I tried going through API, but I don't really see it. Perhaps someone could redirect me to appropriate example / tutorial / forum thread? I do not require to have this done for me, rather a pointer on what to search and perhaps information on whether this can be done easily or not really?
Thanks in advance.