Btw: there's no need for a heightmap in the demo, it will generate the terrain at random (hence why it takes a lil bit to load

the demo can be found on the lower right corner of
http://www.geocities.com/Asterisk_man82/
tnx for your feedback!
PS: I'm thinking about adding a function that joins the edges between neighboring terrain meshes, in order to avoid gaps between uneven edges between height maps. Should I do it, or would anyone prefer to match the terrains by hand?