Own game level files

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Lprd2007
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Own game level files

Post by Lprd2007 »

Last edited by Lprd2007 on Thu Sep 04, 2008 12:45 am, edited 2 times in total.
rogerborg
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Post by rogerborg »

I want to make the level files in the game and then open it without irrlicht, then build the level using irrlicht
Sorry, I don't follow those requirements. They seem contradictory. Can you break it down to a set of discrete bullet points?
Please upload candidate patches to the tracker.
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JP
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Post by JP »

So you're not using Irrlicht for your game but you want to use Irrlicht for your level editor?

.irr files are XML and you could use them in a non-irrlicht app pretty easily, just write a parser or copy the irrlicht one.
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rogerborg
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Post by rogerborg »

I never cease to be amazed at your ability to translate requirements from Welsh (or whatever they're written in) into something cogent and consistent. That does sort of sound like what's being asked for.
Please upload candidate patches to the tracker.
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JP
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Post by JP »

:lol:

I can't think any witty retort so i'll just say thanks :D
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dlangdev
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Re: Own level format

Post by dlangdev »

Lprd2007 wrote:Hi, I'm developing a multiplayer game with limited objects, and I want to make an own level format. There is any example of that? I've read of XML or .irr files, but I want to make the level files in the game and then open it without irrlicht, then build the level using irrlicht. Thanks in advance.
That's just silly, dude.

Don't do it.
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