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Crazy Geo

Posted: Tue Sep 09, 2008 10:16 pm
by sudi
Well not done yet but some basic features:

Move with w,s,a,d
Press second Mouse button to fire the BOMB
Press first Mouse button to shoot.
Press middle Mouse button to auto shoot.
Press 1-5 to change GridColor

Edit:
-improved grid code
-added another enemy
-changed the spawn problem
-menu
-highscore
-its getting harder over time...i guess

Download:
Download

Screen:
Image

Posted: Tue Sep 09, 2008 11:21 pm
by bitplane
Wow, I love the graphical style! There is certainly some mileage in this idea!
Nice work, looking forward to updates :)

Posted: Wed Sep 10, 2008 12:13 am
by Lonesome Ducky
I tried running it and got this:
Image

Posted: Wed Sep 10, 2008 1:07 am
by Taymo
Lonesome Ducky wrote:I tried running it and got this:
Image
Ditto

Posted: Wed Sep 10, 2008 5:13 am
by greenya
Wow!
Very nice effects.

Posted: Wed Sep 10, 2008 6:39 am
by torleif
I get the same syntax error.

Posted: Wed Sep 10, 2008 7:29 am
by JP
Needs more work :lol:

Took quite some time to load whilst saying it was 100% done and then i was just presented with the red grid but nothing else, no buttons seemed to do anything and clicking the mouse would change the windows title to Not Responding....

Posted: Wed Sep 10, 2008 10:28 am
by sudi
@Lonesome Ducky, Taymo, torleif
Ok thats a shader compiler problem. So i guess either u don't have pixel/vertex shader 3.0 or u have a ati card which has problems with some syntax related stuff. But i guess thats not.

@JP
I bett u have a ati card which have problems with rendertargets^^

@bitplane, greenya
thanks :D


maybe the ones with problems could tell me what hardware u got and if i was right about my thoughts.

btw the game uses irrlichtSVN

Posted: Wed Sep 10, 2008 10:31 am
by JP
Yep i've got an ATI card on this PC!

Posted: Wed Sep 10, 2008 10:51 am
by sudi
Ok uploaded a new version. there is a exe without shaders so use that one when u have problems with the normal version.

Posted: Wed Sep 10, 2008 10:56 am
by JP
Yep that one works, good job, i like the deformation of the grid, very cool!

Posted: Wed Sep 10, 2008 10:59 am
by hybrid
Irrlicht SVN/trunk has the new FBO usage with render buffers, so aTI problems shouldn't be there anymore.

Posted: Wed Sep 10, 2008 11:31 am
by rogerborg
That's a nice prototype, thanks for sharing!

I guess you know the gameplay issues: enemies can spawn right on top of you, and there's (currently) nothing to stop you from camping in a corner.

Those are easily fixed though, and this looks like it'll be more fun than a barrel full of of drunken monkeys.

Posted: Wed Sep 10, 2008 3:57 pm
by omaremad
Really nice grid effect, especially when it explodes then settles down again.

Welldone.

Posted: Wed Sep 10, 2008 4:18 pm
by BlindSide
Fixed yer shader (Does no one understand error messages anymore? :P):
http://rafb.net/p/QnQ6b796.html

Still doesn't work on my laptop though, must be the RTT dimensions. Don't worry my laptop sucks, it'll probably work on better ATIs with this fix applied.

Oh yeah what does BSEngine stand for? :P

Omaremad are you talking about the part when the enemies hit you? My pc kinda freezes up when that happens, are you running it on your Turion X2?