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First timer, non-programmer

Posted: Wed Sep 10, 2008 12:02 pm
by tushantin
:D Hello mates. I've just downloaded the engine and fiddling around with. But unfortunately, I'm an artist, not a programmer. I don't know C++, C#, not even Java or Python. I did know Q-Basic before, but I seem to have forgotten...

But I like to try new things (and I'm a complete idiot when it comes to understanding anything) so I thought I could mess around with this engine and see what I could do. Found the engine pretty interesting, but since I lack knowledge in programming can I still use it somehow? That doesn't mean I wouldn't give my hand on C++, since as a beginner while programming a game I might learn a few things. Therefore I'd like some hint or help on how to get started, if you'd be so kind to lend a hand.

And what software do I use? I downloaded Visual Studio 2005 (which is quite a heavy software!) from Microsoft's website and tried to install it. But it gave me an error message about an upgrade patch or something... Anything better I might use?

My PC specifications:
Windows XP Proffessional (32 bit)
AMD Athlon 64 x2
GeForce 9600 GT
3GB RAM

Posted: Wed Sep 10, 2008 12:15 pm
by sudi
u could use code::blocks together with the mingw32 compiler.
works pretty well.

Posted: Wed Sep 10, 2008 12:48 pm
by pera
there are tutorials in examples - go through them. They are easy and get you changing things your way in seconds.

Posted: Wed Sep 10, 2008 12:49 pm
by wyrmmage
Honestly, I wouldn't start with the Irrlicht engine if you're going to be doing some programming. I would start Irrlicht once you start graphics programming, since Irrlicht is quite simple to pick up (and modify) compared to most graphics engines. That being said, I'd start with a simple text rpg in C++ to pick up the language :)

I know that probably wasn't what you wanted, but hopefully it helps :)
-wyrmmage

Posted: Wed Sep 10, 2008 4:53 pm
by rogerborg
There are always plenty of projects in the Project Announcements part of the forum looking for artists. Perhaps an exchange of knowledge could be arranged?

Posted: Wed Sep 10, 2008 5:25 pm
by sudi
yeah i'm always looking for an artist slave^^

edit: blubb

Posted: Wed Sep 10, 2008 8:29 pm
by rogerborg
ARRANGE YOUR SAFETY WORD FIRST!

Posted: Wed Sep 10, 2008 11:04 pm
by Rytz
rogerborg wrote:ARRANGE YOUR SAFETY WORD FIRST!
That was pretty damn funny Roger :)

Posted: Thu Sep 11, 2008 1:32 am
by dlangdev
It's just like saying: Hey guys, take me...I'm free!

Just wondering? What made you think Irrlicht is ready for non-programmers?

Or are ya going to be a programmer with that kind of announcement?

Posted: Thu Sep 11, 2008 7:22 am
by rogerborg
Everyone starts somewhere. I wasn't a game programmer (not seriously) until I used Allegro back in the day. It was way beyond what I was capable of. I got better.

A man's reach should exceed his grasp.

Posted: Thu Sep 11, 2008 9:05 pm
by Dark_Kilauea
A man's reach should exceed his grasp.
The truthfulness of this statement is very commonly overlooked by today's academic world.