*Clap clap clap*
Ok, I loved kula world back on the PSOne demo disk, that thing rocked, and so does this. Let me give you a whole lotta feedback:
Pros:
- Very awesome in general, very well polished, sounds, menus, etc, and even an edit mode for kicks!
- All axis rotating camera, it must of been a mish to figure out all the upVector (Or view matrix, depending on what method you used there) stuff.
- Really cool spinning level thing when you win.
- Once again theres not much that I don't like in this.
Ok now I would really love it if you would take some of these ideas into consideration:
- Dynamic lighting on the dog, just a simple single directional light coming from a single direction can do WONDERS. (EDIT: Ok I just noticed there is lighting but its a little borked, It only kinda shows up when I'm at weird angles, might wanna look into that.)
- Use EMT_REFLECTIVE_2_LAYER or similar on the "shiny" gem type things, it'll make them look a million times better, usually just applying the top texture of the current skybox as the second texture layer is more than enough for this sort of things.
- When you win the level and it does a fly around view, the dog is intersecting with the "winning cross", I think you should make the cross invisible when you do this view so it doesn't look weird, and just kinda looks like the dog is chillaxing after beating the level without it's vital organs getting skewered. Also for the actual metal skewer things a better kill animation etc would be great but that's probably on your todo list already.
- Last and most importantly, the level, the boxes etc, are just way too dark, this is the biggest thing I would like to get changed. If you look at the levels in kula world the boxes are bright yellow/oranges. I mean it's good that you have lighting but it really should be alot brighter, because it makes an otherwise lively cute puppy jumping game rather depressing.
Funny random stuff:
- When you jump off when you're upside down he falls *up*. Heh.
- The metal skewer things look a bit deadly/graphic for this type of game.
It's fantastic to see this kind of stuff coming out of NZ
You can even pull this off as shareware if you change those few things I pointed out I reckon.
Cheers