Using the extension made to Irrlicht in Jirr
Posted: Tue Sep 16, 2008 9:26 am
Hi
Is there an easy way to use all these cool extensions (or custom scene nodes) made for the C++ Irrlicht engine in Jirr, too. I'm thinking of the "realistic water scene node" or the "tree scene node" for example, not to mention IrrAI.
These extensions improve the engine a lot and I would be really happy to use them in Jirr. How have you folks done it?
Frank
Is there an easy way to use all these cool extensions (or custom scene nodes) made for the C++ Irrlicht engine in Jirr, too. I'm thinking of the "realistic water scene node" or the "tree scene node" for example, not to mention IrrAI.
These extensions improve the engine a lot and I would be really happy to use them in Jirr. How have you folks done it?
Frank