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Using the extension made to Irrlicht in Jirr

Posted: Tue Sep 16, 2008 9:26 am
by johnrico2000
Hi

Is there an easy way to use all these cool extensions (or custom scene nodes) made for the C++ Irrlicht engine in Jirr, too. I'm thinking of the "realistic water scene node" or the "tree scene node" for example, not to mention IrrAI.

These extensions improve the engine a lot and I would be really happy to use them in Jirr. How have you folks done it?

Frank

Posted: Tue Sep 16, 2008 9:30 am
by JP
It's not possible, unless you go through the whole process which Irrlicht is put through to be turned into Jirr.