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Crazy Eds Gui

Posted: Mon Jul 05, 2004 4:32 pm
by Serg Nechaeff
This gui is really nice and maybe anyone could port it to irrlicht? Cause I wasnt able to compile the CVS version and generally i am not skilled enough.

http://crayzedsgui.sourceforge.net

Posted: Mon Jul 05, 2004 5:15 pm
by Robomaniac
Ogre copiers ;)

Nah, its a good idea, might not be needed though since we've already got a good gui in irr already. Seems that it'd be redundant. You have a 0% chance of getting him to help you port it though, as he's tied up w/ the ogre conversion

Posted: Mon Jul 05, 2004 7:21 pm
by CrazyEddie
:D Hello there

It is true that currently I, personally, am very busy with writing the GUI system itself. However, to get the system running under different APIs and/or engines only requires that two concrete sub-classes be written; a Renderer class and a Texture class - everything else is 100% portable between APIs and engines. You also need to pump raw inputs into the system, but this is true no matter which API or engine is used.

If anybody were to produce such a combo for irrlicht then I'd certainly consider adding this to the available renderers - currently I have Direct3D8.1 (needs updating) and Ogre, with OpenGL and DevLib planned for the near to mid future.

CE.

Posted: Mon Jul 05, 2004 9:47 pm
by Serg Nechaeff
see? there is a chance! :)
I will port it to irrlicht as soon as CrazyEddie releases the thing. I have just graduated and used irrlicht in my final work (sales force automation system, ado, ms access and stuff) for 2d and 3d interface and it does the job but I like CrazyEd's Gui - it has a solid, professional, "ambient" look.

Posted: Mon Jul 12, 2004 7:54 pm
by TrippleT
Hi Serg
Have You started yet with porting? I'm very interested in the GUI and would be glad to use it have, do you have anything to show?

Posted: Mon Jul 12, 2004 8:24 pm
by Guest
No, i am waiting for the 1st release (right now all they have is a funky cvs-thing and i cant compile it)
You may start and I will help you ASAP

Posted: Mon Jul 12, 2004 9:25 pm
by Tyn
I think what may be of more use would be to port the features into the current Irrlicht GUI scheme as it is modular enough not to warrent a new system being implemented, as opposed to Ogre which I have been told doesn't have a great GUI system ( unsubstantiated ).

Posted: Wed Jul 14, 2004 7:09 pm
by GorgonZola
Tyn:
I disagree, while it would be certainly very cool to implement the features in irrlicht, this would be a lot of booring coding. CE is going to build many more features in his GUI in the future and we would have to keep up translating everything. Not a good idea.

The nice litle interface CEGui has for the rendering part is a good thing, we don't even have to build it into irrlicht. A perfect TPIM.

Besides that some healthy competition is always a good thing.

Tom

Posted: Fri Jul 16, 2004 4:42 pm
by Serg Nechaeff from Hell
Check out this gui, looks really good!
http://www.fscnation.com/users/glo/

Posted: Tue Jul 20, 2004 5:23 pm
by zola -
Yep for month there's no alternative gui and then suddenly they pop out one after the other :lol:

the screenshots look good.
how do you integrate it in irrlicht?

I have a very basic Irrlicht Renderer for CEGui send a PM if Your interesed.

Posted: Wed Jul 21, 2004 9:01 pm
by brcolow
I am very interested! But..you can't PM Guests on the board..hehe. Send it to me at brcolow2[AT]yahoo.com please!

Posted: Thu Jul 22, 2004 6:54 pm
by zola
Hi

I have finished an IrrlichtRenderer. You can download it at http://www.webtracker.ch/jahia/album/th ... rlicht.zip.

There are two projects 'irrrender' ( the renderer) and 'irrtest' a test app (mostly a copy of the demo4 for ogre :wink:

To use the renderer irrlicht must be tweeked a little bit. Take a look at IrrichtRendererDef.h in the renderer sources for some hints what needs to be done.

To compile just place the zip in the cegui_mk2 root folder, unpack and add the projects to the cegui_mk2 solution.

Irrtest is precompiled (using irr-opengl) and comes with all dlls needed to run / at least I hope so :wink:

Cheers
Tom

Posted: Fri Jul 23, 2004 6:23 pm
by Serg Nechaeff
Man, you rule. I will try it ASAP!

Posted: Fri Jul 23, 2004 7:31 pm
by zola
Good news for all CE Gui and Irrlicht users

CE is going to put the IrrlichRenderer in the CEGUI-System CVS this will make it almost painless to get updates and patches. :wink: