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Physics wrappers for different engines
Posted: Mon Sep 22, 2008 3:30 pm
by 3DModelerMan
Okay, I have searched and searched, but I have'nt found a good physics wrapper, with good docs, tumle just does'nt want to work, I don't care wich physics engine it's a wrapper for, as long as it does'nt cost any money to use in an indie project that I will sell.
Thanks
.
P.S
I use code::blocks with the GNU GCC compiler.
Posted: Mon Sep 22, 2008 3:47 pm
by JP
There's loads of other physics wrappers for irrlicht... IPhysics, IrrNewt... i think there's a bullet one too...
If they don't work then either ask the authors for help or just use the physics engines without the wrappers.
umm
Posted: Mon Sep 22, 2008 5:13 pm
by 3DModelerMan
I did'nt think that Irrnewt worked with irrlicht1.4.1 though.
Posted: Mon Sep 22, 2008 6:49 pm
by night_hawk
It's not a wrapper, but it has all the functions a low-level project might need. I'm talking about my set of 3 tutorials for PhysX of course...
Posted: Mon Sep 22, 2008 10:01 pm
by stevend
I did'nt think that Irrnewt worked with irrlicht1.4.1 though.
you just have to fix all the borken code its mostly warnings in the header includes and like 6 errors in the code. just some api changes.
Posted: Thu Oct 23, 2008 4:04 am
by aboeing
you can try the PAL physics engine wrapper, it uses a number of different physics engines:
http://pal.sf.net/ it has a tutorial for integrating it with irrlicht.[/url]