Hi,
I am trying to find a way to use VBOs with ITerrainSceneNode, I tried to modify the sources but could not find a way to use them.
I know that the TerrainMesh can be used to do so, but I can't get it to work proprely and I need the getHeight function (no smooth...) plus I can't find the TerrainMesh in the API doc...
If any knows how to use VBOs please let me know.
VBO ITerrainSceneNode
if your using the lastest SVN you shouldn't have to change any of the engine source.
just go something like:
terrain->getRenderBuffer()->setHardwareMappingHint(EHM_DYNAMIC);
hmm, we are going to need make a nice interface for this soon and make it able to be automatic.
just go something like:
terrain->getRenderBuffer()->setHardwareMappingHint(EHM_DYNAMIC);
hmm, we are going to need make a nice interface for this soon and make it able to be automatic.
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