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What now?

Posted: Tue Oct 07, 2008 2:36 am
by Arya
Hello folks,


After reading the Irrlicht tutorials embedded into the irrlicht 1.4.1 file, I am still quite confused about where to go now, as I don't think it was enough info to really make a full-game. Anyone have any ideas where to go to now? I tried some other tutorials, but it didn't really seem to work out for me. Anyone have any source codes they can point out for me?


Thanks,
Arya

Posted: Tue Oct 07, 2008 3:05 am
by Arya
Also, I plan on making a series of FPS games based on turning point wars, such as the Spanish Civil War and the Vietnam, particulary single-player games based heavily on storyline. How long would it take to program a decent AI for the games? What math do I need to know to do it? Is there any AI engines you guys can recommend that can do the dirty work for me? Thanks. :D


Arya

Posted: Tue Oct 07, 2008 3:47 am
by The Onslaught
There's a ton of info in the Wiki.

There's a basic manual on Irrlicht, it teachs you how to use camera, event handling and much more

And as I said before, there's a lot more of info in the wiki.

Happy learning!!

Posted: Tue Oct 07, 2008 7:37 am
by rogerborg
From the FAQ: Irrlicht is not a game engine. It is a flexible 3D engine, suitable for use within a game engine.

I suggest that the best way to achieve your requirements is to write a mod for an existing FPS engine.

Posted: Tue Oct 07, 2008 7:41 am
by JP
Yeah if the tutorials aren't enough to make a full game then fill in the space... Either get some source from the projects forum of someone else's game and have a fiddle and examine it to learn, or just make some simple games to learn more of how irrlicht works in a game sense.... pong? connect 4? tetris? and so on.

If you need help with AI then you can checkout my IrrAI project which is aiming to provide AI for a wide range of genres (eventually) but is currently focused on FPS AI as that's the main project it's being developed for.

Posted: Wed Oct 08, 2008 3:20 am
by jontan6
if you plan fps, why not use quake 3 engine directly? or maybe ioquake

Posted: Wed Oct 08, 2008 10:36 am
by gogo
What you say is right. Those are not enough to make games.
Begin with easy works --animations of animals or cars. While doing various experiments, you might get knowledge of irrlicht.
Then you can go to harder works --simple 3D games(never FPS).

Posted: Thu Oct 09, 2008 6:47 am
by skumar
try irrwizard.....you will get some...a lot of idea about game programming.....