what is up with my graphics card???????

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3DModelerMan
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what is up with my graphics card???????

Post by 3DModelerMan »

I have an NVidia GeForce Go 6150 graphics card in my notebook, and according to the site, it has vertex and pixel shader support, but when I look at my console window, it says "no glsl support" what's up with that?.
I'm not good with hardware though so I would'nt know about it though.
Thanks :D .
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Halifax
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Post by Halifax »

Is your Irrlicht device anything that is not OpenGL. It will only tell you that GLSL is supported if your device is an OpenGL device.
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Eigen
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Post by Eigen »

I have a GeForce Go 6150 too and it works just fine. GLSL is supported.
Though, I wish I had a better card. It's not the fastest one to do game dev. on you know .. :)
The bright side is, when I release my game, I can trust most computers to play it 30-40% higher FPS than me.
The Onslaught
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Post by The Onslaught »

I have a similar problem.

When I create an irrlicht device using OPENGL, the message "GLSL not available".

but i think that the problem is that my laptop uses an Intel 945GM chipset.

i'm using version 1.4.1

anybody can help me with this or it is my chipset?
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dlangdev
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Post by dlangdev »

See COpenGLExtensionHandler.cpp Line 419.

Look for the EVDF_ARB_GLSL text.

Code: Select all

bool COpenGLExtensionHandler::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
{
	switch (feature)
	{
	case EVDF_RENDER_TO_TARGET:
		return true;
	case EVDF_MULTITEXTURE:
		return MultiTextureExtension;
	case EVDF_BILINEAR_FILTER:
		return true;
	case EVDF_MIP_MAP:
		return true;
	case EVDF_MIP_MAP_AUTO_UPDATE:
		return FeatureAvailable[IRR_SGIS_generate_mipmap];
	case EVDF_STENCIL_BUFFER:
		return StencilBuffer;
	case EVDF_ARB_VERTEX_PROGRAM_1:
		return FeatureAvailable[IRR_ARB_vertex_program];
	case EVDF_ARB_FRAGMENT_PROGRAM_1:
		return FeatureAvailable[IRR_ARB_fragment_program];
	case EVDF_ARB_GLSL:
		return (FeatureAvailable[IRR_ARB_shading_language_100]||Version>=200);
	case EVDF_TEXTURE_NPOT:
		// Some ATI cards seem to have only SW support in OpenGL 2.0
		// drivers if the extension is not exposed, so we skip this
		// extra test for now!
		// return (FeatureAvailable[IRR_ARB_texture_non_power_of_two]||Version>=200);
		return (FeatureAvailable[IRR_ARB_texture_non_power_of_two]);
	case EVDF_FRAMEBUFFER_OBJECT:
		return FeatureAvailable[IRR_EXT_framebuffer_object];
	default:
		return false;
	};
}
If you upgrade your driver above 2.0, that message will go away. Or upgrade the shader up beyond 1.0 the message will go away.

Simple as that.

By the way, look at the code first before posting it here.

And can you please upgrade your Windows for Workgroups to Windows 95.

Thanks.
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3DModelerMan
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yup

Post by 3DModelerMan »

Yeah I get that message to. So I only have to update my drivers?,
through who would I do that?, NVIDIA or the openGL site?.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
JP
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Post by JP »

Go to the Nvidia site and grab the latest drivers for your card.
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3DModelerMan
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ummm

Post by 3DModelerMan »

I got the nvidia driver from HP but it says "could not detect any drivers compatible with your hardware".
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
bitplane
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Post by bitplane »

http://www.nvidia.com/Download/index.aspx
Product Type: GeForce
Product Series: GeForce 6 Series
Submit bugs/patches to the tracker!
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3DModelerMan
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yeah

Post by 3DModelerMan »

The thing is when I clicked the automatic find driver thingy, it said to get it from HP, I'll email them and see what they have to say.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
twilight17
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Post by twilight17 »

http://us.download.nvidia.com/Windows/1 ... h_whql.exe

Please... click the link above. Don't use "Auto find drivers".
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dlangdev
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Post by dlangdev »

Come on, click it, Dude.

Just click it ~~~
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jam
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Post by jam »

You need to get the driver from HP as they customize drivers for their power saving features.
system-independent, adj.:
Works equally poorly on all systems.
-- unknown
twilight17
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Post by twilight17 »

Yuck.
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3DModelerMan
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Joined: Sun May 18, 2008 9:42 pm

um

Post by 3DModelerMan »

I emailed them and I guess my friend was wrong about me having an NVIDIA card my notebook is a custom model, it works now.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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