cAudio 1.6.1-rc Offical Release! (Now Under ZLIB!) New

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wildrj
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cAudio 1.6.1-rc Offical Release! (Now Under ZLIB!) New

Post by wildrj »

So its been what 2 months since the last cAudio release i know a long long time. But you know school and stuff got in the way but guess what its back.

As you know cAudio is a 3d sound engine me and a couple others have been working on.

Edit For Acki: cAudio is a advanced wrapper around openal,ogg vorbis and mikmod.

Anyways importantly we fixed the annoying looping bug *yay us*. Also we finally have a working VISUAL STUDIO BUILD! COMPLETE WITH MIKMOD SUPPORT.

So i hope this isnt to late coming for those who were interested in cAudio. I would appreciate it if you registered on the site and posted any bug reports and such you may find on the forum. if you have any questions you can ask there or here.

I have also created another tutorial for cAudio please bare with me i will be releasing tutorials at least twice a week if i have time.

cAudio can be found at : http://www.deathtouchstudios.com
Last edited by wildrj on Wed Dec 24, 2008 12:44 am, edited 4 times in total.
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
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3DModelerMan
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ahhhh!

Post by 3DModelerMan »

YAYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!,
I could,nt wait for the next cAudio, this is great!.Good work :D .
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
mk.1
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Post by mk.1 »

corrupted file: cAudio.dll in MSVC release
Hopefully everything will work this time.
Is it possible to get a mac version as well (I'm in desperate need for a free and easy to implement sound library for OS X)
wildrj
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Post by wildrj »

Alright yeah give me a second ill re up the cAudio ms vs release. This should work. I currently have no one to compile it on a mac box so your kinda on your own.

Alright weirdly ziping it corrupted the dll files 0_o so i just re zipped them to 7z. So you will need 7z or winrar to uncompress it other then that it should work.
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do :)
mk.1
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Post by mk.1 »

visualTest.exe doesn't play any sound.

Creating my own project this line resulted in bad memory allocation:
manager->create("#test", "bling2.ogg", true);
sudi
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Post by sudi »

mk.1 wrote:visualTest.exe doesn't play any sound.

Creating my own project this line resulted in bad memory allocation:
manager->create("#test", "bling2.ogg", true);
Thats a known bug. Streaming doesn't work in windows.
just use:

Code: Select all

manager->create("#test", "bling2.ogg", false);
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
mk.1
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Post by mk.1 »

bad thing is that not using streamed files doesn't work as well. :(
wildrj
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Post by wildrj »

see in a way it kinda helps you keep the quality of your audio at the most it can be. when you stream a sound it diminishes the quality of the sound. Just watch your memory and be careful.
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do :)
Halan
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Post by Halan »

looks cool?

what licensing does it have? :)
wildrj
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Post by wildrj »

It's kinda a special license really :/ basically you can use it free of charge as long as you credit cAudio by using a splash screen and putting a mention in the credits. There is also the second option if you for some reason don't want to credit cAudio. Just contact me directly and we can work something out. Most of the time i will just approve what ever you want to do with it just like to know whats going on at times.
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do :)
3DModelerMan
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bug

Post by 3DModelerMan »

I think I might have found a bug in your engine, when I try to play sound with the windows GCC version, on windowsXP it's all distorted.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
sudi
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Post by sudi »

can u post some code?? or describe the "bug" a little bit more?
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Halan
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Post by Halan »

i looked a bit into cAudio and i have to say that you really should sperate the sound source and sounds to prevent double loading of media.

Also i find your license a bit wierd - a lot of games don't have credits ;)
wildrj
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Post by wildrj »

Sorry for my late response but ive decided to release cAudio under the LGPL license.
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
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Acki
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Post by Acki »

is there a chance that cAudio ever will support .wav and .mp3 !?!?! :shock:
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