Vertex/Pixel shaders???

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Painkiller
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Joined: Wed Jul 07, 2004 6:06 pm
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Vertex/Pixel shaders???

Post by Painkiller »

I have just started playing w/ Irrlicht and I like it so far. :D One thing I noticed missing was shaders. I have thought about adding in support, unless the author is already doing this, so custom shaders can be loaded. If I do decide to add support where should it go? I was thinking irr::video::IShader. Or maybe putting it inside the IVideoDriver interface would be better. I am not very good w/ OpenGL, so I will only put DirectX support in, but I plan on releasing the changes to the public so someone else can add OpenGL support if they want.
Tyn
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Post by Tyn »

Actually, there is a vertex shader for OpenGL already floating around so prehaps you could integrate the DX into it so there is a complete shader code around? It's in the FAQ's section of the forums IIRC.
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