Orion Battle

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Post Reply
master_zion
Posts: 15
Joined: Wed Jan 09, 2008 3:43 pm
Location: Brazil
Contact:

Orion Battle

Post by master_zion »

Orion Battle 0.1

Simples Space Battle game...
I start to creating this for one book ( in portuguese ) about game development using irrlicht .

Screenshots:
Image
Image
Image

Game Sample:
http://www.supernovagames.com.br/pc.php
Last edited by master_zion on Sat Nov 01, 2008 4:25 pm, edited 1 time in total.
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

Not a bad start!

The skybox needs better quality as you can clearly see the edges and it's rather pixelated which ruins the effect a bit.

I would say the controls could be improved somewhat..... Either make the mouse more sensitive or use keys to move the ship.... being able to change your speed would be good as it was quite slow i felt.

also there's no real way of knowing if you're actually damaging an enemy ship until it actually explodes.

Good luck with continuing the development!
Image Image Image
Acki
Posts: 3496
Joined: Tue Jun 29, 2004 12:04 am
Location: Nobody's Place (Venlo NL)
Contact:

Post by Acki »

JP wrote:it was quite slow i felt.
so I did... ;)

when you shoot at an object (asteroid or this ball-ring things) your projectile is behind this objects (wrong z-order)...
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
master_zion
Posts: 15
Joined: Wed Jan 09, 2008 3:43 pm
Location: Brazil
Contact:

Speed control

Post by master_zion »

good idea...
Speed control added..
check again...

SPACE: Fire
ESCAPE: Exit
F9, F12: Screenshot!
-,Z : less speed
+,X : more speed
JP wrote:Not a bad start!

The skybox needs better quality as you can clearly see the edges and it's rather pixelated which ruins the effect a bit.

I would say the controls could be improved somewhat..... Either make the mouse more sensitive or use keys to move the ship.... being able to change your speed would be good as it was quite slow i felt.

also there's no real way of knowing if you're actually damaging an enemy ship until it actually explodes.

Good luck with continuing the development!
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

nice game! 8)
gogo
Posts: 65
Joined: Tue Apr 15, 2008 1:04 am

Post by gogo »

The atmosphere is cool! Music is good.
Won't you improve the quality of textures?
By the way, can common Spanish folks read Portugese?
master_zion
Posts: 15
Joined: Wed Jan 09, 2008 3:43 pm
Location: Brazil
Contact:

Music

Post by master_zion »

Music made by one friend ( master in sound development ).
http://www.aindustrya.com/

Im free to use "A Industrya" sound...
Maybe you can use too... Talk with him.
gogo wrote:The atmosphere is cool! Music is good.
Won't you improve the quality of textures?
By the way, can common Spanish folks read Portugese?
master_zion
Posts: 15
Joined: Wed Jan 09, 2008 3:43 pm
Location: Brazil
Contact:

improve

Post by master_zion »

version 0.1.1
* Speed control
* Smoke
* incremental screenshot file name

Image
Image
Post Reply