Place objects with an editor

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
DaRkZeAlOt
Posts: 5
Joined: Sat Oct 04, 2003 10:29 am
Location: Germany, Bremen

Place objects with an editor

Post by DaRkZeAlOt »

Hi,
I red most of the tutorials (and hopefully) understood them. I buid a q3 map (with q3radiant) as example level and placed a fire fx into the middle of a room.

My problem now is that i want to place some more fires and its very difficult to place them only with coordinates propably. Isn't it possible to bind effects to different items so you can place them with q3radiant ?

Hope you understand what i meen ... :wink:
DaRkZeAlOt
Posts: 5
Joined: Sat Oct 04, 2003 10:29 am
Location: Germany, Bremen

Post by DaRkZeAlOt »

Okay,
maybe that wasn't very clear. I wanted to ask if it's possible to place an object with an editor in a map and make it usable in the engine like if you put it directly into your code (for example a md2 model ...).

Is the answer so simple that no one is interested to tell me how or isn't this possible ? :cry:
cyberbobjr
Posts: 64
Joined: Mon Sep 08, 2003 8:21 am
Location: Paris, France

Post by cyberbobjr »

Hi,
I've already think about "how object can be placed in a quake map", and i think about making a level editor.
DaRkZeAlOt
Posts: 5
Joined: Sat Oct 04, 2003 10:29 am
Location: Germany, Bremen

Post by DaRkZeAlOt »

Sound good :D ,
don't give up this plan !
WhytWulf
Posts: 51
Joined: Mon Sep 08, 2003 11:14 am
Location: Australia, Tamworth, NSW
Contact:

Post by WhytWulf »

Dont panic, I'm currently working on parsing a quake3 bsp for entity information, that way you can add lights, and other irrlicht effects, while inside the map editor...

It is slow going.. using the info from tutorial8 from www.gametutorials.com
Project Admin -
http://shadowrunonline.sourceforge.net

------------------------------------
There are 10 kinds of people, those that understand binary and those that don't.
Post Reply