The Wall Street Money Machine

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nburlock
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Joined: Tue Oct 21, 2008 3:33 am
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The Wall Street Money Machine

Post by nburlock »

I thought I'd post some details on a project that I've working on for a while, now that it's starting to take shape. Before I show a very dull screenshot, I thought I'd explain what it is that I'm trying to do.

For a while now I've been watching the economic crisis in the US (and elsewhere) unfold. With this in mind, I decided to create a game that shows how we got here from the point of view of Wall Street. In my opinion Wall Street has perpetrated the largest Ponzi Scheme in the history of the planet.

When I started thinking about this idea, it seemed overwhelming because I was looking at it from the point of view of a simulation. About a month ago it dawned on me that I had to go in the reverse direction and make it simple, so I decided to base the design on a board game.

The current design looks a little like the Monopoly board, though the rules are different. Instead of streets, there will be Banks. There will be two main categories of cards that can be picked up, so called Black Swan cards that introduce unexpected events and more common Business/Political cards that can be kept by the player to use at a later time. Players will be required to be somewhat co-dependant and are forced to lend each other money. Money growth will be exponential thanks to the magic of Derivatives.

Sounds boring? It might well be! The purpose of this is educational I suppose, sort of interactive documentation of what went wrong. It's also therapeutic for me, since I keep hearing so called "experts" explaining away all the problems as bad luck, unforeseen events, etc., when it most certainly was not. Look at Greenspan for instance, as recently as a couple of days ago he was claiming it was all caused by "bad data". Utter rubbish!

I've got the game to the stage where it is technically "playable", the player can move a counter around the board and the game detects whether they are on a bank, offering to sell it to them, or on a card, in which case they can add it to their hand. The rules haven't been implemented yet, and that's really going to be the hard part: finding the balance while still having it resemble the real world.

Anyway, here's the mandatory screenshot. For now the graphics are rudimentary since I'm focused on the engine and if I actually get far enough to make this worth playing, I can worry about fancy graphics and 3D then.

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JP
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Post by JP »

Sounds like a fun little game with a topical nature! Certainly a good sounding project for you and it's nice to see you approaching it sensibly by not focusing on graphics quite yet. Though of course you'd probably have been better off figuring out the rules and implementation before getting this far, but i'm sure you'll be able to produce a fun little game from it anyway!

Though let's not beat around the bush here... it's a complete Monopoly rip off isn't it? :lol: I'd say the rules are pretty similar, the cards are the same, banks are the same as properties really, just a different name.

Not that that's a particularly bad thing and i'm sure you'll be able to add in things to make it different and worthwhile. At the end of the day, as you say, it's a good educational tool for you!

So good luck!
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rogerborg
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Post by rogerborg »

Hah, I was already mousing over the "delete" button before I started reading and realised this wasn't spam. ;)

I love this idea. Games are a great way of teaching, and there's a lot of potential for it's-[funny|infuriating]-because-it's-true satire.
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nburlock
Posts: 17
Joined: Tue Oct 21, 2008 3:33 am
Location: Australia

Post by nburlock »

rogerborg wrote:Hah, I was already mousing over the "delete" button before I started reading and realised this wasn't spam. ;)
Thanks for not deleting it - it took me ages to type it up :lol:
JP wrote:Though of course you'd probably have been better off figuring out the rules and implementation before getting this far
I won't really know how the game should be played until I can actually play it! What I've written is a board game engine that can be adapted quite easily to suit what I want to try. For instance, the board was a pentagon up until today, but I decided to go with the square shape, purely because it's the best use of available space. It took about 20 minutes to completely change the layout.
JP wrote:Though let's not beat around the bush here... it's a complete Monopoly rip off isn't it?
In some ways yes. Monopoly is a great simulation of a simple capitalist system. I want my game to appear to be similar on the surface, but in play it will behave very differently.
fmx

Post by fmx »

sounds cool!
even if it might be similar to Monopoly, it promises to be different (and quite interesting, considering its relevance with current events).
:)
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