How could I posibily do that?
I want to look around with the mouse only when it's clicked and when not to be able to freely use the mouse to click objects.
I took a look at the functions inside the ICameraSceneNode and coudn't find what I'm looking for.
Thank you!
FPS Camera only when mouse is clicked?
Yes, you could switch the active camera. If you do that you'll likely want to copy many of the camera attributes when you switch between cameras (camera target, position, fov, ...).
Another way would be to use camera->setInputReceiverEnabled(). You would set it to false initially, and then when the appropriate mouse button is pressed you would set it to true, then back to false when the mouse was released.
Travis
Another way would be to use camera->setInputReceiverEnabled(). You would set it to false initially, and then when the appropriate mouse button is pressed you would set it to true, then back to false when the mouse was released.
Travis