.x model loader scale bug in irrlicht

You discovered a bug in the engine, and you are sure that it is not a problem of your code? Just post it in here. Please read the bug posting guidelines first.
Post Reply
baiqian
Posts: 43
Joined: Sun Apr 06, 2008 2:29 pm

.x model loader scale bug in irrlicht

Post by baiqian »

We have just export a .x model from MAX, you can see the player handing a pair of swords. the swords are two joints made in 3DMAX without weight. As in irrllicht mesh viewer, it shows the swords too small. As we use other .x viewer, the scale is correct, pls refer the screenshot
And we all know there is a bug of load .x making the model distort, but it should not effect the scale of this pair of swords
irr mesh viewer
Image

other .x loader
Image
Dorth
Posts: 931
Joined: Sat May 26, 2007 11:03 pm

Post by Dorth »

Urgh, we really should drop the .x format at some point...
Post Reply