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b3d material problem
Posted: Wed Dec 03, 2008 12:54 pm
by kaos
If I export from 3d studio max to b3d a model, the uv mapping and texture export perfect, but the solid color , ambient, difuse no.
I open the b3d model in irredit or my aplication irrlicht and the model width solid color are white, in irredit de difuse color, ambient etc... have color but dont`t concern to viewport.
Posted: Wed Dec 03, 2008 4:21 pm
by Nvisiongameco
Are you exporting from b3d in .x format? Try alot of different formats when exporting. Irrlicht can handle tons of them, so it isnt a problem to find one that works for your textures
Posted: Wed Dec 03, 2008 5:24 pm
by hybrid
the vertex color should work for b3d. Can you upload the mesh for testing?
Posted: Wed Dec 03, 2008 6:42 pm
by kaos
If I export from 3d studio to .x, the vertex color etc.. work perfect never problems, my problem is width b3d that always I must put texture because the solid color always is white(in irredit difuse color , ambient is well but in viewport and irrlicht is white).
Other problem that I find for this, is when I import to 3d studio a model of poser(for example) the animation always are corrupted, I had found that de models have many material and multimaterial width id similars and I don`t know what things more. If I reset the materials a many things de animations are better.
Tomorrow, I upload the model, thanks. In this moment I can`t.