I have been facing problem in removing the IBillboardSceneNode nodes.
I have like an array of IBillboardSceneNode* node[10].....I do bunch of stuff with those nodes in a scene in my game and then I call remove() function on those nodes but my code crashes when it comes to remove().
they are all individual nodes initilized like this
Code: Select all
bill[i] = smgr->addBillboardSceneNode(0, core::dimension2d<f32>(100,100));
None of them have any children or parent.
Can someone help me please.
I am using irrlicht 1.4.2