Hi,
i want to implemnt a custom animated scene node.
so i inherited my class from IAnimatedMeshSceneNode.
i've overritten OnRegisterSceneNode. but since my class is not a direct child of ISceneNode, i can't call ISceneNode:: OnRegisterSceneNode() as the doc says.
Custom animated scene node
As a general rule, you want to call the method on your base class, whatever that happens to be. In this case you would call IAnimatedMeshSceneNode::OnRegisterSceneNode(). If the class you inherit from doesn't implement (override) the virtual function, that is okay. The call will resolve to the override in the most derived base class that implements it. In this case it will resolve to ISceneNode::OnRegisterSceneNode().
Travis
Travis