Irrlicht 1.5 - Terrain still wrong

You discovered a bug in the engine, and you are sure that it is not a problem of your code? Just post it in here. Please read the bug posting guidelines first.
Post Reply
Acki
Posts: 3496
Joined: Tue Jun 29, 2004 12:04 am
Location: Nobody's Place (Venlo NL)
Contact:

Irrlicht 1.5 - Terrain still wrong

Post by Acki »

Hi,
I thought the terrain now is corrected:
changes.txt wrote:- Terrain heightmap and texture were flipped in order to draw them as expected (looking onto the terrain from high above will just look like the actual texture/heightmap).
but it isn't, see below:

top (left) is the terrain
bottom left the texture
bottom right the height map

Irrlicht <= 1.4.2:
Image

Irrlicht 1.5:
Image

IrrExtensions 13:
Image
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

Well, that depends on where you define the origin. This change will only affect one axis.
Post Reply