http://smallguild.com/Frontier/selector.x
(right-click, "save as", otherwise it will probably just open as a text file in your browser)
I suggest slowing down the animation speed, it happens just at the end of the frame loop. If you go into the text file and manually add two more frames to the end, the animation runs beautifully. Here is a brief code snippet of how I am using the model:
Code: Select all
targetCircle[i] = smgr->addAnimatedMeshSceneNode(smgr->getMesh("media/teal-target.x"), 0, 0, vector3df(0, 70, 0));
targetCircle[i]->setScale(vector3df(15,15,15));
targetCircle[i]->setFrameLoop(0, 50);
targetCircle[i]->setMaterialType(EMT_TRANSPARENT_VERTEX_ALPHA);
targetCircle[i]->setAnimationSpeed(10);